of.group.edge
=============
.. raw:: html
.. role:: red
.. role:: blue
**of.**\ :red:`group.edge` :blue:`*group_tag*` :blue:`*method*` :blue:`*region*` ...
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**Parameters:**
**group_tag:** tag of the group.
**method:**
-box.in/box.on/box.out
-circle.in/circle.on/circle.out
-plane.on/plane.above/plane.below
**region:**
The region for box can be set as
- x [xmin xmax] y [ymin ymax] or
- [xmin xmax ymin ymax]
The region for circle can be set as
- center [x,y] radius or
- [x,y,radius]
The region for plane can be set as
- p1 [x0,y0] p2 [x1,y1] or
- [x0,y0,x1,y1]
.. note::
- rule 1: it is illegal to use the same tags for one type of entity.
- rule 2: the node group also be inherited from your input mesh file.
- rule 3: the node groups can be done before the mesh processing. The group information will be transferred to the new inserted nodes automatically.
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Example:
--------------------------------------------------------------------
.. code-block::
of.group.edge [rock] range box.in x [0,1] y [0,1]