of.group.edge ============= .. raw:: html .. role:: red .. role:: blue **of.**\ :red:`group.edge` :blue:`*group_tag*` :blue:`*method*` :blue:`*region*` ... | **Parameters:** **group_tag:** tag of the group. **method:** -box.in/box.on/box.out -circle.in/circle.on/circle.out -plane.on/plane.above/plane.below **region:** The region for box can be set as - x [xmin xmax] y [ymin ymax] or - [xmin xmax ymin ymax] The region for circle can be set as - center [x,y] radius or - [x,y,radius] The region for plane can be set as - p1 [x0,y0] p2 [x1,y1] or - [x0,y0,x1,y1] .. note:: - rule 1: it is illegal to use the same tags for one type of entity. - rule 2: the node group also be inherited from your input mesh file. - rule 3: the node groups can be done before the mesh processing. The group information will be transferred to the new inserted nodes automatically. | Example: -------------------------------------------------------------------- .. code-block:: of.group.edge [rock] range box.in x [0,1] y [0,1]